1000% yes. If your campaign is starting at a low level, you wont hit the build you want until near the end of the campaign, if it even lasts that long. Eldritch Adept Whether or not you chose to grab Eldritch Blast with Magic Initiate, there are a lot of very useful invocations you can add to your arsenal of abilities. Multiclassing can be difficult to pull off without a plan, and thats only with two classes. The target regards you as a friendly request for the duration. Perhaps best pictured as a swordsman with a feathered cavalier hat, the famous swashbucklers are often thought of as pirates and scoundrels. Touch 6: The Knowledge from Without. For a full overview of the rogue class, check out our rogue 5e Guide. As with most rogue subclasses, Swashbucklers tend to be a single target combatant. They would be a dual wielder and a paladin of ellistraee. Third level gives us more than just a not so sneaky sneak attack. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. College of Swords certainly has a good thematic fit, but its class features lack luster so Id rather go with one of the other Bard sub-classes. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). But if you are creative, there are plenty of exciting options. Okay that last part is just cool, but still. All Rights Reserved. This is when we save ourselves from opportunity attacks, and improve upon our initiative and sneak attack conditions. Warlocks are well known for giving Eldritch Blast to anyone who takes a level, but choosing to stick out longer and yield all the benefits that hex blade offers is the way to go. @swamp_slug That's some solid math. Half-Elf: The +2 CHA bonus and a +1 to DEX is a great starting ASI. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. Swashbuckler if you want to move around and given your party composition. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. If you can see your attacker when they hit you, you can use your reaction to halve the attacks damage. Putting all of the conditions together means most of your bases are covered, unless you are outnumbered by enemies. Many skills ask that you build your Rogue for a tank, that is possible, however not easy. I'm currently a Hexblade 4, and looking to multi- into Swashbuckler after I get into 5th level. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. But then that's only 4 levels of rogue. You gain proficiency in Wisdom saving throws. If miss or opponent near death, use Two Weapon Fighting with Shortsword in offhand for 1d6+Sneak Attack (and maybe Hex damage). Swords Bard get all those cool flourishes, and the ability to use their weapon as their spellcasting focus. Standalone, this ability is awesome. Its important to remember that this ability has no impact on other effects a dexterity saving throw might cause, such as being knocked prone. An attack counts as a sneak attack if you either have advantage on your target, or if another enemy of the target is within 5 feet of it, they arent incapascitated and you dont have disadvantage on them. So long as you are not incapacitated, no attack roll has advantage against you. WIS: Can help with WIS saves and Perception. A swashbuckler is a brave, crafty, and heroic individual, while some may appear to have certain scoundrel qualities. Take your bonus off-hand attack (just for salt) In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. Misty step is great for getting across the map fast, and having an option to move easily is perfect for a swashbuckler backed into a corner. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. Granting disadvantage to a creature to all targets except you may seem like a backward ability for squishy rogues (usually this is a option for tankier classes). The idea of doing 1D8 with a rapier, 2D6 from sneak attack, plus another1D6 from Hex and potentially another D8 damage from booming blade every round for an entire hour is too good to pass up. Combine this with their buffed sneak attack and Swashbucklers will commonly find themselves dancing around the battlefield, sneak attacking to their hearts content. The gist of the battle plan on that particular build was go in, hit once with a rapier as a kensei weapon, attempt to stun, then extra attack w/ unarmed strike, boost my AC, disengage freely because of swashbuckler, and use monk's speed to go to another enemy, and use martial arts to hit as a bonus action, or spend a ki point to flurry if I feel like the battle's particularly important. Just get a large mount and you are set. Another idea was for Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler makes this pretty good in my head. Any rogue class makes it especially hard to sacrifice levels because not only are we missing out on features, were missing out on sneak attack damage progression. If you want to multiclass Rogue with Warlock then Hexblade is the way to go and you can ignore eldritch blast. Influence on Social Situations. Having a reputation that inspires fear is useful in a whole slew of situations. Real life happens, DM gets burned out, etc. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. Motivating Collaborative Worldbuilding. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. Now, this is one of the best problems you can have. When I mention a rogue, what comes to mind? Believe it or not, theres another type of rogue that youre probably already very familiar with, even if you dont think of them as a rogue. Choose this only for a very specific build/plan. Swashbucklers are an interesting twist on Rogues. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. This will let us conjure our weapons up out of thin air (interdimensional space) and opens up exciting invocations like Eldritch Smite and Improved Pact Weapon so that our melee damage, which is still our focus, can become even stronger. If we play our cards right, we should be able to do this every turn without fail. Also I absolutely should have put my WIS points into CON. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. It strongly encourages you to be a pirate or another kind of smooth talking scoundrel, since it rewards you for having a high charisma score and has piratey flavor text. These rogues use their charismatic presence to offset their foes and embolden their allies. At 9th level, we see the big ability that puts our charisma in the foreground. Yes you loose access to Find Familiar, but you already say the Swashbuckler will almost always be able to sneak attack, so the value of a familiar to Help is minimal. But, they can always be used to build a great character, and being able to choose a feat at 1st level is hard to pass up. 11. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). Proficiencies: Refer to the 5e Rogue Guide. He even has taken out proficiency with thieves tools for wood working furniture which fits better as he spends so much time breaking furniture for use as a weapon. If hit but opponent not near death, use Dash bonus action and retreat. Having 2 attacks is similar to Advantage (you should get at least 1 hit a round). Rogues are masters of stealth and subterfuge, only plunging in the knife at opportune moments before . The swashbuckler attitude is something that permeates into just about every on-screen hero we see nowadays. Expertise: Refer to the 5e Rogue Guide. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. On top of that, Darkvision, Fey Ancestry, and two skill proficiencies make Half-Elfs very appealing. As your teammates get stronger you might find yourself left in the dust if you dont make very clever use of your latter abilities. Swashlock!!! You can either increase one ability by 2 points or two abilities by 1. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Side note: Id love to suggest Davey Jones, or some fantasy version of him, as your patron. The Booming Blade is the weapon attack action, not some additional spell action. I have further clarified it to only consider the result of the first successful attack, the alternative is to roll all attacks and apply sneak attack to the better result. I love your guide. While we still want to look for good skill proficiencies, we can put a little more focus into other features that a background can provide us for. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. See your enemy >60 ft away We can take the fighter levels as early as we want, and well probably want to wait until after 9th level when weve gotten panache. Instead, youll be pulling off insults, threats, dares, or huge speeches. it's just a question of if your MC is . There are also similarly 4 combinationsfor hitting => 55% + (40%*55%) = 77%. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. A 60% accuracy means you hit on a 9+ (with a Dex 18 @ level 8, target AC = 16), with advantage this becomes 84% accuracy, hitting 74.25% and critting 9.75% of the time. Multiclassing . Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. Im willing to multi with three classes because I think it would be interesting to have so many options like a true bard. Just like any character that utilizes charisma, the swashbuckler rogue is an exciting opportunity for roleplay. Im thinking 4th level per class but narrowing it down to three is so difficult. Weve adjusted the Magic Initiate to include some good Warlock choices and added in the Half-Elf to the races section . And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. Once you use this feature, you cant use it again until you finish a short or long rest. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? Features that you automatically obtain through the Rogue class will appear in Orange and features that you gain through the Swashbuckler archetype subclass will appear in Pink. Ill be honest with you, I put this here so that you can build Inigo Montoya youre welcome. Pardon me if this is a duplicate post please use this one . My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. Uncanny Dodge: Refer to the 5e Rogue Guide. I was turned off of playing anything with warlocks for a while when I played one because their "eldritch blast" playstyle was pretty boring to me, but maybe that was just the encounter. As for spells, follow your heart. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. So lets talk about how your charisma turns you into a better rogue. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. To clarify, this ability works on ability checks, not attack rolls or saving throws. This can be great, even if youre not an evil character. Pirate Proficiency in Athletics and Persuasion. Hexbuckler of the Astral Seas - DnD 5e. 6. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. Thats where all of the other abilities come in. This guide is meant as a deep dive into the Swashbuckler Rogue subclass. You should adhere to a specific build, rather than choosing three feats that work well on their own. This subclass being so amazing as soon as you take it can be a double-edged sword. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. Spies, thieves, assassins, these are the archetypes that I picture whenever someone mentions a rogue, be it D&D or not. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea.

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swashbuckler 5e multiclass