Chaos Space Marines are not an army that can sit back and passively score VP while an opponent comes to them. Sure, theyre nothing to sneeze at for 22 points per model you get a S5 marine with 5 attacks that hit at AP-2 but theyre a relatively cheap melee option in an army thats already full of them. From there on, what you purchase will depend on which legion youre intending your army to be from. At best, this objective is solid to have if youre playing from behind or going second, but neither of those is something you should count on. Lastly, the Slaanesh relics gives you perma-transhuman and +3 to your aura abilities. Possessed got new models with the 9th edition codex and immediately became superstars in the new book. On the whole, the ability to toss out mortal wounds at 24 is pretty solid, and Decimators offer that on a fairly durable platform. Each time an Attack is made by this daemon weapon, if the attack wounds the target, they take a mortal wound in addition to any normal damage. Chaos Space Marines still have access to cheap troops in the form of Cultists and Traitor Guard. Each time this happens, roll 2D6, and if you roll under the wounds characteristic of the dead model, you get +1 Command Point. Their melee hits arent hard enough and their shooting is not good enough. Also PA was a scam. Likewise, Knights often dont have invulns in melee to begin with, so the number of targets this is really helping you against is relatively small. Being able to fight first with multiple units in your army can really throw a wrench into an opponents plans, though note that at the start of the Fight phase rider you wont fight first if a unit gets into Engagement Range with a pile in or consolidate move. If you happen to have them in an Emperors Children list, they also get the Slaanesh keyword, and become a solid target for. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. But I dont think we need to go there to make the point Im trying to make here: Two wound Cult Marines are going to be amazing. You can find more on the math behind the marks and how they affect play in our. From there, you should look at providing yourself a little defence. reducing the damage they take by 1. And what about Khorne Berzerkers or Noise Marines how much more effective will they be? Two guys with chainswords, one guy with a heavy chainaxe, one guy with a balefire tome, and the champion has a power fist. Were not going to waste time talking about the Warhound, Reaver, and Warlord titans here. Firstly wed definitely recommend getting your hands on the revamped Start Collecting! The CSM Land Raider comes with the same 2+ save, but has Toughness 9, making it considerably tougher to crack. Like the Black Rune Of Damnation, its best use is giving it to a non-Characters unit leader to make a model that hits much harder than expected and comes with ablative bodies. That said hes perfectly capable of raising banners, and thats half his value in some of the Chaos Knights lists he showed up in alongside Abaddon. This is solid, but will really only have play on Bike and Terminator units that can put out lots of firepower. and their inbuilt re-rolls to wound to wound T6-9 targets 75% of the time. Score 2 VP if you control any objective markers that were controlled by your opponent at the start of the turn and a TRAITORIS ASTARTES unit from your army is within range of any of those objective markers. So how do you want to load these guys out? As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. This is particularly a challenge when it comes to your Psyker characters: Youll typically want a Master of Possession, but will seldom want to waste his casts on doing Psychic Interrogation, forcing you to find a way to fit another psyker character into the army and that has to be an HQ choice. Though as far as units go, Abaddon is still one of the games best individual units, and worth the cost. And thats mostly due to the fact that the. Once heard, prayers stay in effect until the start of your next Command phase. Your Warlord gets a 5+ roll to ignore incoming wounds. This website uses cookies so that we can provide you with the best user experience possible. So as long as this guy is scuttling around the field on early turns, you get a sweet little cast bonus on your Master of Possession that helps him get out key spells. Use at the start of any of your phases other than the Command phase. If theres a downside to Abaddon, its that hes a single model with a 6 move, and as such isnt particularly mobile himself, especially when compared to many of the other melee threats in the army. My favorite one is running it alongside your Word Bearers and using Hexagrammatic Ward to 0 out of the damage from a Railgun into your un-obscurable KLOS. From there you have a number of options for the unit, mostly based on the kill team upgrade options. This is basically for going up against high-volume S6+ shooting that might otherwise wound you on a 3+. If thats the case, gross. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. This is still a Mark youre going to want to have access to in most lists, because its Chaos Space Marines only access to a Stratagem to Deny the Witch, though Abaddon will be most lists backdoor way into getting access to that. With the recent updates to Lords of War in the GT missions pack and the FAQ allowing passengers to climb out the turn it arrives, the Kharybdis is much more playable, but still too expensive to be competitive. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Decimators have more value when you can boost their odds of hitting, which is easier in Black Legion but can be accomplished with the. The book clocks in at 184 pages, and covers the lore of various Space Marine legions who have fallen into Chaos -- as well as the history of the Horus Heresy, recently . There are also stratagems locked to each mark. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. This is. Similarly, if a Space Wolves rule from Psychic Awakening: Saga of the Beast does not feature within this document, it cannot be used. Only melee kills count, and against the armies that offer you lots of said juicy targets, youll often have Bring it Down or Assassination to turn to instead. Its faster than either and has more range than the Vindicator but doesnt quite match the firepower either can put out, nor their durability. This can be a solid defensive buff and stacks well with Armour of Contempt. You generally want to protect your Daemon Prince with Look Out, Sir until its time for him to fight. It also comes with a Demolisher cannon and some other midrange guns. It does appear, especially with some revelations in some of the novels, that the rot which led many Space Marines to the dark side set in exceedingly early. In those armies theyre typically taken as units of 5 with a Blastmaster and chainswords on the rest, or potentially a power fist on the champion. Legionaries come in units of 5 models and come with bolt pistol and boltgun, plus 3 attacks and yes, 2 wounds. Chaos Space Marine armies have long included specialty cult units like Berzerkers and their Codex has rules for including those in your army. Use at the start of your opponents Shooting phase. Lets you manifest one additional power per phase, and each time you manifest a power you add 6 to the effects. Sorcerers have some value but ultimately just dont make the cut when placed next to the far superior Master of Possession, the more versatile Daemon Prince, or the more useful Dark Apostle. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. Either way, after getting hit the unit gets -1 Toughness for the rest of the battle. Pick one visible enemy unit within 9 of the caster. This is really, really good re-rolling wounds is great, and this gives you the built-in ability to fish for mortals on 6s. Names, trademarks, and images copyright theirrespective owner. Warhammer 40,000 - Codex Chaos Space Marines 2 Page 166 - Stratagems, Forward Operatives Change to read: . Roll one D6, adding 1 to the result if the psychic test was an unmodified 10+. There are a bunch of different ways to kit him out depending on how killy vs. durable you want him to be, and there are plenty of different ways to use him in-game. Legion (also, they become Troops in an Emperors Children Detachment). You can find information on how to play them in their own Start Competing articles: World Eaters are the odd men out here, currently working off a White Dwarf article, but theyll move over to the own Codex group when their Codex releases in the future. I'll put that money into models which have sustained value. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. The Master of Executions is basically designed to be a mortal wounds machine, and pairs well with Hatred Incarnate (+1 attack/strength on the charge, re-roll hits), to let him fish for mortal wounds and get the extra attack, and also with Ulocca, which lets him generate extra mortals on the hit rolls that dont immediately become two mortal wounds. Chaos Space Marine Engagements with the Imperium, ca. If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase. Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. On the other side it comes with a Defiler Cannon, which puts out D6 S8 AP-2 3-damage Blast shots, plus some other gun. Word Bearers Venomcrawler. The bearer gets +1 to their armour saving throws, has a 4+ invulnerable save, and the first time theyre destroyed, before you remove them from play, roll a D6 for each enemy unit within 3; on a 2-5 they take D3 mortal wounds, on a 6 they take 3 mortal wounds. Eventually he led the Red Corsairs in rebellion, taking over the planet Badab and making it his own personal kingdom. New Knights, New Horus Heresy! This is solid for taking down big targets, but youve got other ways to do that and very limited spell slots to work with. Abaddon was strong enough in his 8th edition form; in 9th hes an entirely new type of terror, an extremely difficult-to-kill murder machine that can help buff units in any Chaos army, not just large blobs of Cultists. Pick a non-Cultists TRAITORIS ASTARTES INFANTRY unit from your army that is performing an action that unit can shoot this phase without failing the action. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. Each time an attack with that weapon is allocated to an enemy model, invulnerable saving throws cant be made against the attack. Use in your Movement phase, when a non-Cultists TRAITORIS ASTARTES INFANTRY unit makes a Normal Move or Advances. Add in the ability to outright kill a T4 model 50% of the time on top of that and its got some power. Thats a chaos something. On top of that he can intervene 6 and re-rolls wound rolls against characters. The competition here is very fierce, particularly as you figure out how youre going to fit in the psykers you need. But there was a lot more to the video, too. Not all Chaos Space Marines fell during the Horus Heresy. This essentially makes them the equivalent of Bladeguard Veterans for Chaos Space Marines, except they cost 10 points per model less in exchange for only doing 1 damage with their swords and not having an invuln save. Where they become hilarious is in an Iron Warriors list, as they can stack Dour Duty with their innate -1 Damage to have 2 sources of -1 Damage, meaning it takes two 3-damage thunder hammer wounds to kill a single Plague Marine. The one exception is in Iron Warriors, as they have some great buffs for him and are heavily incentivized to surround him with units that he can support. an option here, the melee dogs dont really do anything for you that other units in your army cant do, and the big knights arent bringing enough to the table for what it costs to include them. Though he is not a Night Lord, he weaponises fear much as they would, able to drive his foes to madness and worse through manipulation of terrifying messages and broadcasts. The Lord of Skulls comes with the Khorne keyword baked in and comes with a big axe and two guns a gorestorm cannon and a hades gatling cannon. Pick a