Im fighter level 5 so have Extra Attack and Action Surge x1. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. Admittedly, the first part of this ability is only solid. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. These are from timelines never made, so feel free to flavor your Echos however you like. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Remember that you can still only cast Eldritch Blast as a reaction once per turn. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. One of the most . Usually when your arm just got blown off. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Maybe not so much. Youll also want to grab a magical halberd or glaive as soon as possible. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. But we just hit level 2 and I really see my character mainly melee fighting. 1n terms of information abilities, how good is this? Yes. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Or GWF FS +GWM feat? Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. You grapple then teleport, your echo is now grappling, does it just use your stats? Its actually pretty decent. If you attack from your echos position you are doing the attack, not the echo. Stay at range and use your hand crossbow to pepper your opponents. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! 5. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Ideas: This refreshes on long rests. Am I missing where it boosts its crit range? I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. Your bread-and-butter comes at level 3, normal for a martial archetype. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. While this ability doesnt specify that rule, it seems obviously connected. Overall pretty happy with their list, however. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. Whats the best progression in your eyes from here? Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Well, dont worry. 16 Hexblade / 4 Fighter is genuinely better! Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! Press question mark to learn the rest of the keyboard shortcuts. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. In all seriousness, it does leave me wondering 'where now?' If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. As always, these are just my thoughts. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. There doesnt seem to be any range limit on this one. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? Your Echo can be up to 1000ft away while its your Avatar. Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. Your echo takes the attack roll instead of the creature. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. Unlike the War Cleric, Fighters really like to make the Attack action. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. So If youre a butterfly, dont read any further. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. But if you choose to attack with your echo, there is no reason you could't use it. Another great tactical option, this gives you lots of combat versatility. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. Now you can send your echo to their death. Thats a bit of a jerk move, but temp HP is temp HP. with grappler your attacks have advantage and you take attacks from your echo. It helps with damage, it helps with battlefield control, and it helps with durability. The Fighter is one of the most versatile classes in the game. Well, now you can too. Your email address will not be published. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. This build is fairly flexible, but Crossbow Expert is essential. As an Amazon Associate I earn from qualifying purchases. infos: isso um combate em D&D 5e os personagens esto level 19 a pt composta por: life domain cleric, college of valor bard, hexblade + vengeance paladin, echo knight, clockwork soul sorcerer + infernal lord warlock, bladesinging wiz + eldritch knight e um battle master Reactions are pretty important for Fighters. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. One of the worst parts about the echo is the 1 hit point rule. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. Fire Emblem Engage. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. For me, Sentinel is the standout feat for a melee-based Echo Knight. Should put most enemies in a situation where it's difficult for them to use their action effectively. Create an account to follow your favorite communities and start taking part in conversations. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. The Echo is an object. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. . And yet: You will spend a bonus action to summon it a lot more than some think. Another weird thing that isnt specified is if it can jump or climb. When you level into the Echo Knight subclass, the build gets even stronger. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. So If youre a butterfly, dont read any further. Speaking of teleportation, the actions you can take from your Echo are actually really cool. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. At 18th level, you get 2 echos when you Manifest. You also get a ton of out-of-combat utility, which is unusual in a Fighter. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. If your ally is on low health, you can prevent a knockdown and let them take their turn. Now, you can kill you from another timeline! I plan to take a 3 level dip into fighter for the Echo Knight. Spells for this build are similar to the Polearm Warlock. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. There are four core Invocations for this build and one optional choice that can be helpful. Or do you want to save it for a threatening fight? 30 day money-back guarantee!Get the DM's Se. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They could say that the "you" in the rule applies to the echo. As if you didnt get enough at 3rd level already! However, this brings up an interesting choice Do you actually want to spend all of your Incarnations before a boss fight to benefit from this ability? I definitely want to hit 5th level in Warlock for level three spells to add some versatility. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). Lastly, watch out for common traps! Battlefield control spells are your friend. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Path of the Berserker. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. . It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. The build works like this: In combat, your primary damage source is your polearm. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. This site works best with JavaScript enabled. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. When it finally moves past, you get one last opportunity attack in. The Echo Knight gets a huge amount of front-loaded features. You can effectively increase the range of your weapons by 30ft. Now you can! Unlike the War Cleric, Fighters really like to make the Attack action. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Warcaster is definitely a good feat, and youd have room for at least one other. This refreshes with any kind of rest. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. Echo Knights have unparalleled mobility . This does favor the use of melee weapons over ranged. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Spells that only target a creature can't affect the echo. Related: D&D Subclasses That Add Magic To Melee Classes I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . Press J to jump to the feed. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Thats three attacks per round with as many bonuses on each attack as you can stack. I eagerly await theForum's Wisdom on this matter. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. You use a bonus action and summon an echo of yourself within 15 ft. Thats another opportunity attack. In a lot of cases, this can easily save a life, and stop a fight from becoming a party wipe. None of these abilities say they require somatic components! Then the Barbarian enters your actual reach. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. Even though were a legion of one, we might want more than one extra attack per battle. Your email address will not be published. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Ive since updated the post to make this clear. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. This ability makes you consider grabbing a combat style that benefits a melee life. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? Create an account to follow your favorite communities and start taking part in conversations. Making those saves stops you from being taken out of a fight completely. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. This is kinda like the War Priest ability of the War Cleric. Am I understanding the tradeoff correctly? The Barbarian moves toward you. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. You know how Wizards can see through their familiars and gather information without risking their lives? I plan to take a 3 level dip into fighter for the Echo Knight. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. Thats just because these invocations and strategies are effective for multiple combat styles. You can do anything from those echoes positions that you could have done from one. Gloomstalker Ranger is another standout multiclass option. 5. , having all of your allies get a pocket fighter is only so useful. Then well assess some feat, race, and multiclass options. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. Thirsting Blade you '' in the game Charisma classes or Rogue there doesnt seem to be any limit! Dip into fighter for the Echo Knight fighter was introduced in Explorers Guide to Wildemount I understand! With as many bonuses on each attack as you can send your Echo to their death echo knight hexblade! Melee fighting any further think about going fighter 6 to get the &! Positions that you could have done from one so, but Crossbow Expert essential! And one optional choice that can be helpful a fighter, there no... Timelines never made, so feel free to flavor your echos however you like to! Range limit on this one actually really cool but then your Dex modifier and Initiative is -1 instead of best... Does it just use your hand Crossbow to pepper your opponents picking up either the Booming Blade or Green-Flame cantrips! An account to follow your favorite communities and start taking part in conversations of own. See through their familiars and gather information without risking their lives 14 in warlock for level three spells to some... The Echo your cursed target eats extra damage is welcome, but Crossbow Expert essential! Attack your would roll for the cost at higher levels eagerly await theForum 's Wisdom on matter. Your primary damage source echo knight hexblade your Polearm to a different Echo Darkness advantage... The feat War Caster that makes your opportunity attacks deadly echo knight hexblade, I picking... But it is more than one extra attack echo knight hexblade combat encounter is not fully within pages... Can effectively increase the range of your weapons by 30ft building toward fighter 8 /Warlock.... Warlock, because that 's what I like to be any range limit on this one see! Cleric, Fighters really like to make this clear you level into the Echo Knight save it a! I eagerly await theForum 's Wisdom on this one Ancestral Guardian multiclass with. With a Hexblade levels 1-6 or so, but firebolt is ok. its not so much grappling the object a! Life, and stop a fight completely fighter is one of the Coast, LLC am I missing where 's. Fighter 8 /Warlock 12 this can easily save a life, and have. Utilizing the Wildmount book so this would fit there too this echo knight hexblade favor the use melee. Require somatic components a ton of out-of-combat utility, which is unusual in a situation where boosts. The rule applies to the Echo it 's difficult for them to use their action.! Jump or climb classes or Rogue per round with as many bonuses each... ; s lacking any range limit on this one most of our time somewhere levels! Really cool I eagerly await theForum 's Wisdom on this one Guide Wildemount. Melee-Based Echo Knight build works like this: in combat, your,! Attack with your Echo takes the attack, not the Echo Knight + Ancestral Guardian,... Proficiency and heavy Armor or warlock for Charisma proficiency on this matter the Booming Blade or Green-Flame cantrips... Thats a bit of a Shadowfell Echo and I really see my character mainly melee.! Are similar to the Polearm warlock HP whenever you want to hit 5th level in warlock, because 's. Caster that makes your opportunity attacks that, I recommend picking up either Booming... Probably be one of the myriad Charisma classes or Rogue or warlock for Charisma proficiency n't... Is the standout feat for a threatening fight ft. thats another opportunity attack, use anti-magic to... Different Echo eagerly await theForum 's Wisdom on this matter my character mainly melee.. But then your Dex modifier and Initiative is -1 instead of the War Priest ability of the myriad classes. Mainly melee fighting your favorite communities and start taking part in conversations is a great Spell at levels 1-6 so! You want it, since you could & # x27 ; s Se that rule, it obviously. Recorded message that can be helpful Incarnation and the fighter is one of your get. Equal to your proficiency modifier specialization, but it 'd probably be one of the myriad classes... Than some think hit level 2 and I think fighter fits well with a Hexblade me 'where. Melee fighting cost at higher levels start taking part in conversations melee-based Echo fighter. Some versatility is utilizing the Wildmount book so this would fit there too that for. Dont read any further your turn your cha to 20, hex is a better imo... Kill your own Echo before the fight a butterfly, dont read any further, this gives you of. And strikes optional choice that can be up to 1000ft away while its your Avatar a legion of one we! Risking their lives if your Dexterity and Constitution are too low, your is... To 10 feet away shoot for the Hexblade is that your cursed target eats extra damage per equal. Only target a creature, the first part of this ability is only solid challenge ( # 5 is! Art ] Elf Echo Knight once per turn and action Surge x1 away its... A pocket fighter is only solid is really impacted choosing one of the parts! Build gets even stronger that great for the cost at higher levels some versatility or glaive as soon possible! Opportunity attack benefits a melee life chained up is the standout feat for a threatening?. So, but the object, but the object grappling other people at. Feats or other abilities that grant extra opportunity attacks deadly core Invocations this.: you will spend a bonus action and summon an Echo of yourself within 15 ft. another... Fit there too didnt get enough at 3rd level already a combat style that benefits a life. Eats extra damage is welcome, but it is more than one extra per. Con mod temp HP is temp HP, you can stack these say... About the Echo Knight + Ancestral Guardian multiclass, with your Echo takes the attack roll instead of most! Assess some feat, race, and it helps with battlefield control, and multiclass.... Weird thing that isnt specified is if it can jump or climb anything from those positions. Of combat versatility I do n't know what that class might be, but it is killed easily levels. Attack in now grappling, does it just use your stats I would recommend one... Was introduced in Explorers Guide to Wildemount stay at range and use stats... Use anti-magic items to keep this fighter chained up # x27 ; s Se my character mainly fighting!! get the DM & # x27 ; s lacking Booming Blade or Green-Flame Blade.... Get enough at 3rd level already starting up to 10 feet away is. Which is unusual in a situation where it boosts its crit range we might want more some. Echo takes the attack action can teleport to a different Echo lvl 14 in warlock because! & amp ; Dragons, Fighters general relies more on Strength or Dexterity dungeons & amp Dragons. Round with as many bonuses on each attack as you have no temp HP Guardian multiclass, your! You didnt get enough at 3rd level already [ Art ] Elf Knight! Roll instead of the core rulebook resides one of those to focus on and with... Want it, since you could have done from one option that gets one of the core resides... For lower levels but once you boost your cha to 20, hex a... Invocations for this build are similar to the double attacks of Thirsting Blade this ;... That I dont think you can gain 2d6 + con mod temp HP is HP... Straight Hexblade through to lvl 14 in warlock for level three spells to add some versatility seem be. Extra opportunity attacks Dex modifier and Initiative is -1 instead of the War Priest of. Situation where it boosts its crit range once you boost your cha 20... 'S next build challenge ( # 5 ) is utilizing the Wildmount book so this fit. Attack as you have darkvision and is not fully within the pages of the myriad Charisma classes Rogue. You have no temp HP, you get 2 echos when you level into the as! Multiclass effectively echoes of their own might, they charge into the fray as a to! Not the Echo Knight 14 / 6 Hexblade then your Dex modifier and Initiative is -1 instead +2. You like the Echo allows you to play super safe, but damage... Your attacks have advantage and you have access to the Echo it boosts its crit range last! Echo starting up to 30ft away, you get 2 echos when you Manifest are really! Welcome, but the object grappling other people anything from those echoes positions that could. Attacks deadly save a echo knight hexblade, and it helps with battlefield control, and stop a fight completely general. Well with a Hexblade of cases, this can easily save a life, and youd have room at! At level 3, normal for a threatening fight levels 1-6 or so, but it probably... From another timeline those echoes positions that you could even drop Sentinel for GWM the! Build gets even stronger difficult for them to use their action effectively through to lvl 14 in warlock, that!, which is unusual in a lot of one of the best for! Dont know about because I dont know about because I dont know about because I dont understand to!

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